Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, February 12, 2025

Book Review: New Rock New Realm


Shortly after surviving, against overwhelming odds, their epic quest in first book, battlemage Daxx and his crew (dual-wielding sword-dancer Qrysta, heavily-armed Orc Grell and sneakthief Oller, with his mutt companion Little Guy) are off on their next adventure. A mysterious ghost ship arrives, carrying a cryptic message for them. Setting sail full of good intentions, they are soon embroiled in the eternal struggle between the forces of good and the forces of evil. If they are to find a way out of an impossible situation, each must complete a separate mission in a realm where nowhere is safe for them.

New Rock, New Realm by Richard Sparks is the sequel to New Rock, New Role. It was published on November 26, 2024 by CAEZIK SF and Fantasy.

Saturday, December 9, 2023

Book Review: Dungeons and Dragons Art and Arcana


Dungeons and Dragons is the most iconic and pervasive tabletop gaming franchise in the world. It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture."

This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Friday, November 24, 2023

Book Review: New Rock, New Role


With millions watching on live stream, Daxx and his teammates Krystal and Grell win the role-playing Games (RPG) Grand Championship. But winning the game was was a piece of cake compared with what comes next.

Daxx wakes up to find he's turned into his own avatar and is in the middle of a wilderness he doesn't recognize. Armed with a crappy sword and dressed in beginner-level gear he must figure out how to survive quickly because he can already hear the blood-thirsty howls of wild animals from the jungle that surrounds him.

Once the three friends finally find each other they need to puzzle out their new world, gain skills, combat enemies, and make alliances with all kinds of characters and creatures from the different territories in order to survive.

Sunday, April 2, 2023

Book Review: Arbiter of Worlds


Arbiter of Worlds: A Primer for Gamemasters is the definitive guide to building and running fantasy role-playing game campaigns. Its goal is to teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds!

Alexander Macris published this book independently in March of 2019.

Wednesday, May 25, 2022

Book Review: Slaying The Dragon


Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering.

Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard.